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About Me

Hello!

My name is Cheyenne Amil,

but you can call me Chey!

Intro:

I am an eclectic person, so I find great joy in having a breadth of knowledge and experiences. I think that's why I love game design so much. I can explore everything from narrative structures to network programming, or from economics to color theory.  It’s through game design that I have the privilege to explore a vast realm of possibilities!

Currently, I am looking for career opportunities in the games industry. I am open to branching out and trying new things, and have a keen interest in game production and business development. Feel free to reach out to me if you have a fun project!

About:

Professional stuff:
I am a passionate game designer who has been in the industry for 3 years. I specialize and am well experienced in VR and AR development and design. I am a graduate of the Bachelor of Game Design program from Sheridan College and have a broad knowledge of the various components of game development that makes me fit for leadership in design and management. I am also a capable 3D Artist and enjoy the opportunity to use these skills in my designs.

Personal stuff:
I am a goofball once I open up a bit. I love experiencing new things, making friends, and am passionate about my numerous hobbies. I do too much for one person to be honest. I love gaming, but I also do Archery, MMA, 3D printing, Poetry, Reading, Gourmet Cooking, and more. I highly value ambition, empathy, and humility. I also have a dog and will talk about him more than soccer moms do about their own children.

Design Philosophy:

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I am a strong believer in doing the due diligence of research before beginning a project or task. For example when we developed the game XenoTrigger, we did plenty of research on first person shooters. We learned what standardized controls and expectations were for the FPS target audience. We played plenty of games like APEX, Titanfall 2, and Call of Duty to understand the feel of movement mechanics and we learned how to improve on their most enjoyable aspects. Research is the most important part of development because it gives foundation to the product you're designing and cuts back on time loss from trial and error.  You cant re-invent the wheel but you can drive with the wheel to new places.

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Designing and Planning have to go hand in hand together, they are like the Yin and Yang of development.  Scope, budgets and deadlines are the order that keeps the chaos of the creative process in check. I personally am a major fan of getting the maximum impact out of minimal input. Focusing on around 1-3 features at a time and ensuring that they are in harmony with an established feedback loop can help focus the game and deflate feature creep. 

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I'm also a strong follower of the 3 C's of development:
Character, Camera & Controls

 

Its important for players to enjoy simply moving around using the mechanics provided. The camera should be tight and intuitive to use, and the character should have engaging animations and a clear silhouette to outline them amongst the game world even if its a first person game!
 

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